# Network Settings

Configures network behavior for asset loading.

:::note

These settings affect all users on the currently active [branch](https://developer.playcanvas.com/user-manual/editor/version-control/branches.md) of the project.

:::

Navigate to the `NETWORK` section and expand the panel:

[Image: Network Settings]

[Video](https://developer.playcanvas.com/video/editor-network-settings.mp4)

Here is a breakdown of the available settings:

## Settings

| Setting | Description |
| --- | --- |
| **Asset Credentials** | Send asset requests with credentials such as cookies, client certificates, or HTTP authentication. Authenticated cross-origin servers must allow credentials and return a specific origin. |
| **Asset Retries** | The maximum number of times to retry loading an asset if it fails to load. If an asset request fails, it will be retried with exponential backoff. |
| **Max Concurrent Requests** | The maximum number of asset requests allowed to be in flight at the same time. Additional requests are queued and sent as earlier ones complete. This prevents the browser from rejecting requests with `net::ERR_INSUFFICIENT_RESOURCES` when a large number of assets load at once. Defaults to 128; set to 0 to disable throttling. |

### Notes

- A higher retry count improves resilience for poor connections, but can delay error reporting.
- A lower concurrent request limit avoids resource-exhaustion errors on large preloads, but may slightly increase total load time; the default of 128 is a safe starting point.
