# Working with Scenes

A **Scene** is the foundation of your PlayCanvas application. It defines the 3D world that users will experience, containing all the entities, components and settings that make up your game or interactive experience.

## What's in a Scene?

Every scene contains:

- **Entities** - The objects in your scene, organized in a hierarchy. Entities can represent characters, props, lights, cameras or any other element.
- **Components** - The building blocks that give entities their behavior and appearance. Components handle rendering, physics, audio, user interface and more.
- **Scene Settings** - Global properties that affect the entire scene, such as physics gravity, ambient lighting, fog and skybox.

## In This Section

| Topic | Description |
|-------|-------------|
| [Managing Scenes](https://developer.playcanvas.com/user-manual/editor/scenes/managing-scenes.md) | Create, open, duplicate and delete scenes in your project. |
| [Components](https://developer.playcanvas.com/user-manual/editor/scenes/components.md) | Learn about the different component types you can add to entities. |
| [Loading Scenes](https://developer.playcanvas.com/user-manual/editor/scenes/loading-scenes.md) | Load scenes dynamically at runtime in your application. |

:::ai
For repetitive scene changes, ask an AI assistant through the **[Editor MCP Server](https://developer.playcanvas.com/user-manual/editor/mcp-server.md)** to find matching entities and components and prepare a consistent batch edit. Review the targets, then use Viewport and Launcher captures to spot outliers.
:::
